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Autodesk 3ds max 2011 tutorial
Autodesk 3ds max 2011 tutorial







66 Working in Symme try Mode to Add Detail to the Helmet. 64 Using Basic Polygon Editing to Create a Helmet. 5Ĭhapter 2 Getting Started: Animated Battle Scene. DISCLAIMS ALL WARRANTIES, EITHER EXPRESS OR IM PLIED, INCLUDING BUT NOT LIMITED TO ANY IMPLIED WARRANTIES OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE REGARDING THESE MATERIALS.Ĭontents Chapter 1 Introduction. Disclaimer THIS PUBLICATION AND THE INFORMATION CONTAINED HEREIN IS MADE AVAILABLE BY AUTOD ESK, INC. All other brand names, product names or trademarks belong to their respective holders. NVIDIA® and PhysX® are trademarks of NVIDIA Corporation and are used under license. Jeep is a registered trademark of Chrysler Group LLC. mental ray is a registered trademark of mental images GmbH licensed for use b y Autodesk, Inc.

#Autodesk 3ds max 2011 tutorial software

ISYS and the ISYS logo are registered trademarks or trademarks of ISYS® Search Software In c. Intel is a registered trademark of Intel Co rporation or its subsidiaries in the United States and other countries.

autodesk 3ds max 2011 tutorial

™ is a trademark or registered trademark of Inc. clothfx™ is a t rademark of Size8 Software, Inc. ArchVision, realpeople, and RPC are either registered trademarks or trademarks of ArchVision, Inc. The following are reg istered trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries and/ or affiliates in the USA and other countries: 3DEC (design/logo), 3December, 3De, 3ds Max, Algor, Alias, Alias (swirl design/logo), AliasStudio, Alias |Wavefront (design/logo), ATC, AUGI, AutoCAD, AutoCAD Learning Assistance, AutoC AD LT, AutoCAD Simulator, AutoCAD SQL Extension, AutoCAD SQL Interface, Autodesk, Autodesk Envision, Autodesk Intent, Autodesk Inventor, Autodesk Map, Autodesk MapGuide, Autodesk Streamline, AutoLISP, AutoSnap, AutoSketch, AutoTrack, Backbu rner, Backdraft, Built with ObjectARX (logo), Burn, Buzzsaw, CAiCE, Civil 3D, Cl eaner, Cleaner Central, ClearScale, Colour Warper, Combustion, Communication Spe cification, Constructware, Content Explorer, Dancing Baby (image), DesignCenter, Design Doctor, Designer's Toolkit, DesignKids, DesignProf, DesignServer, Design Studio, Design Web Format, Discreet, DWF, DWG, DWG (logo), DWG Extreme, DWG True Convert, DWG TrueView, DXF, Ecotect, Exposure, Extending the Design Team, Face R obot, FBX, Fempro, Fire, Flame, Flare, Flint, FMDesktop, Freewheel, GDX Driver, Green Building Studio, Heads-up Design, Heidi, HumanIK, IDEA Server, i-drop, Ima geModeler, iMOUT, Incinerator, Inferno, Inventor, Inventor LT, Kaydara, Kaydara (design/logo), Kynapse, Kynogon, LandXplorer, Lustre, MatchMover, Maya, Mechanic al Desktop, Moldflow, Moonbox, MotionBuilder, Movimento, MPA, MPA (design/logo), Moldflow Plastics Advisers, MPI, Moldflow Plastics Insight, MPX, MPX (design/lo go), Moldflow Plastics Xpert, Mudbox, Multi-Master Editing, Navisworks, ObjectAR X, ObjectDBX, Open Reality, Opticore, Opticore Opus, Pipeplus, PolarSnap, Portfo lioWall, Powered with Autodesk Technology, Productstream, ProjectPoint, ProMater ials, RasterDWG, RealDWG, Real-time Roto, Recognize, Render Queue, Retimer, Reve al, Revit, Showcase, ShowMotion, SketchBook, Smoke, Softimage, Softimage|XSI (de sign/logo), Sparks, SteeringWheels, Stitcher, Stone, StudioTools, ToolClip, Topo base, Toxik, TrustedDWG, ViewCube, Visual, Visual LISP, Volo, Vtour, Wire, Wiret ap, WiretapCentral, XSI, and XSI (design/logo). Certain materials included in this publication are reprinted with the permission of the copyright holder. Except as otherwise permitted by Autode sk, Inc., this publication, or parts thereof, may not be reproduced in any form, by any method, for any purpose. To complete the aircraft, you make various adjustments to both the fuselage and the cockpit canopy.Autodesk® 3ds® Max 2011 © 2010 Autodesk, Inc. It also includes part of the hollow interior of the aircraft. The cockpit includes a canopy, which becomes a separate object. Once more, the wing on the right side is provided by the Symmetry modifier. The wings are shaped extrusions as are the horizontal stabilizers. To complete the tail, you add horizontal stabilizers on either side of the vertical stabilizer. For most of this section, and the remainder of the tutorial, you will use Edit Poly tools to shape the airplane. You modify the shape of the primitive, and then convert it to an Editable Poly object. The fuselage begins as a geometric primitive. Typically these images are plans that show the side, front, and top of the object to model. When you build a 3D model from scratch, often it helps to set up reference or “blueprint” images to use as a guide to the 3D geometry.

autodesk 3ds max 2011 tutorial autodesk 3ds max 2011 tutorial

Pointers on Setting Up a “Virtual Studio”.







Autodesk 3ds max 2011 tutorial